using UnityEditor;
using UnityEngine;

namespace Runtime.Module.GameGraphic.Editor
{
    [CustomEditor(typeof(EntityNode))]
    public class GameObjectControlEditor : IsScriptCtrlEditor<EntityNode>
    {
        public override void OnInspectorGUI()
        {
            OnInspectorGUIOfScript();
            base.OnInspectorGUI();
        }
    }
}